Component
Bouncy Skeuomorphic Button in Framer
This is a Framer recreation of a bouncy skeuomorphic button based on Camden’s original work. Feel free to remix the project and see how such interactions can be built in Framer without any code.
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About the resource
To create this bouncy skeuomorphic button, I combined multiple layers of soft linear gradients, inner and drop shadows to give it that squishy, pressable feel. The layer structure is important to get the visuals right: it starts with a hole frame, which contains hole mask, then button content, then text wrap, and finally the text layer.
Using this structure I built it as a component with three variants — Default, Hover, and Pressed. The states are connect with spring interaction with a bounce.
About the resource
To create this bouncy skeuomorphic button, I combined multiple layers of soft linear gradients, inner and drop shadows to give it that squishy, pressable feel. The layer structure is important to get the visuals right: it starts with a hole frame, which contains hole mask, then button content, then text wrap, and finally the text layer.
Using this structure I built it as a component with three variants — Default, Hover, and Pressed. The states are connect with spring interaction with a bounce.
About the resource
To create this bouncy skeuomorphic button, I combined multiple layers of soft linear gradients, inner and drop shadows to give it that squishy, pressable feel. The layer structure is important to get the visuals right: it starts with a hole frame, which contains hole mask, then button content, then text wrap, and finally the text layer.
Using this structure I built it as a component with three variants — Default, Hover, and Pressed. The states are connect with spring interaction with a bounce.

The three variants for different states of the skeu button.

The three variants for different states of the skeu button.

The three variants for different states of the skeu button.