Animation
Liquid Bowl Animation in Framer
This liquid bowl animation was recreated in Framer, inspired by Irshad’s original work. It’s a fun, loopy motion that’s surprisingly simple to build with native Framer tools. Feel free to remix it and make it your own.
Created by



About the resource
To make this liquid bowl animation in Framer, I just played around with a bunch of frames layered smartly. The base starts with the inner bowl layer—inside that, I added a depth frame and a soft light frame to give it that subtle glowing feel. Then I added a loop animation to this inner layer, rotating it back and forth to about -32° to get that nice, gentle tilt. I also looped the light frame inside so it moves along with the tilt and adds a fluid kind of shimmer.
On top of that, I built the mouth of the bowl using two oval frames—one inside the other—to shape the edge of the opening. This whole mouth section is stacked along with the inner bowl layer inside a main bowl frame.
Now for the final touch: I added another loop animation to the main bowl layer itself, but this one rotates in the opposite direction—around +30°—which gives the whole thing a more liquid, sloshy feel. Then I dropped in a shadow frame and a subtle blur image underneath to pull it all together and make it sit nicely on the canvas.
About the resource
To make this liquid bowl animation in Framer, I just played around with a bunch of frames layered smartly. The base starts with the inner bowl layer—inside that, I added a depth frame and a soft light frame to give it that subtle glowing feel. Then I added a loop animation to this inner layer, rotating it back and forth to about -32° to get that nice, gentle tilt. I also looped the light frame inside so it moves along with the tilt and adds a fluid kind of shimmer.
On top of that, I built the mouth of the bowl using two oval frames—one inside the other—to shape the edge of the opening. This whole mouth section is stacked along with the inner bowl layer inside a main bowl frame.
Now for the final touch: I added another loop animation to the main bowl layer itself, but this one rotates in the opposite direction—around +30°—which gives the whole thing a more liquid, sloshy feel. Then I dropped in a shadow frame and a subtle blur image underneath to pull it all together and make it sit nicely on the canvas.
About the resource
To make this liquid bowl animation in Framer, I just played around with a bunch of frames layered smartly. The base starts with the inner bowl layer—inside that, I added a depth frame and a soft light frame to give it that subtle glowing feel. Then I added a loop animation to this inner layer, rotating it back and forth to about -32° to get that nice, gentle tilt. I also looped the light frame inside so it moves along with the tilt and adds a fluid kind of shimmer.
On top of that, I built the mouth of the bowl using two oval frames—one inside the other—to shape the edge of the opening. This whole mouth section is stacked along with the inner bowl layer inside a main bowl frame.
Now for the final touch: I added another loop animation to the main bowl layer itself, but this one rotates in the opposite direction—around +30°—which gives the whole thing a more liquid, sloshy feel. Then I dropped in a shadow frame and a subtle blur image underneath to pull it all together and make it sit nicely on the canvas.

The main bowl layer rotate 30 degree by loop effect.

The main bowl layer rotate 30 degree by loop effect.

The main bowl layer rotate 30 degree by loop effect.