Animation
3D Cube Animation Loop in Framer
This is a 3D cube animation loop exploration created in Framer without any code. Feel free to remix the project and see how it was built.
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About the resource
This animation can be created on any website quite easily. All you need is a component with a couple of frames, which will be the faces of the cube.
Then, you can create multiple variants, and on each variant, these faces can be animated by applying 3D transforms to them so they change their position and orientation in 3D space. If this sounds hard to you, watch my 30-minute crash course on 3D transforms, and you'll see how easy it is to transform elements in 3D with Framer.
About the resource
This animation can be created on any website quite easily. All you need is a component with a couple of frames, which will be the faces of the cube.
Then, you can create multiple variants, and on each variant, these faces can be animated by applying 3D transforms to them so they change their position and orientation in 3D space. If this sounds hard to you, watch my 30-minute crash course on 3D transforms, and you'll see how easy it is to transform elements in 3D with Framer.
About the resource
This animation can be created on any website quite easily. All you need is a component with a couple of frames, which will be the faces of the cube.
Then, you can create multiple variants, and on each variant, these faces can be animated by applying 3D transforms to them so they change their position and orientation in 3D space. If this sounds hard to you, watch my 30-minute crash course on 3D transforms, and you'll see how easy it is to transform elements in 3D with Framer.
Each variant is a "step" in an animation sequence, so we can finish the development by connecting all of these variants with interactions that have "appear" triggers, so they automatically switch to one another after a specified time delay, and they'll loop forever.
Each variant is a "step" in an animation sequence, so we can finish the development by connecting all of these variants with interactions that have "appear" triggers, so they automatically switch to one another after a specified time delay, and they'll loop forever.
Each variant is a "step" in an animation sequence, so we can finish the development by connecting all of these variants with interactions that have "appear" triggers, so they automatically switch to one another after a specified time delay, and they'll loop forever.